3.11.12


Custom Warhammer40k War-game Rules


The thing with wh40k is that I do like some of the games mechanics but I do not like fluff and certainly not all aspects of combat. So we need to change that into some thing like some hybrid of war-game and board game. Why? Well war-gaming is cool but if some people want just simple fun than I suggest this. I will put time into this because it must fulfill expectations. Why I don't like fluff? Well its way to dark for me. I mean its ok for some people to love it? But I cant. I want to have fun and game that have all rules like all galaxy is gone and there are only darkness and eternal war??? Thanks but no thanks. I like minis and thats it. Also its the same thing with D&D game line. I mean its ok to have fun in one night but to play same game over and over is kinda boring.

- Rules:


1. You must pick up one of the wh40k HQ-s of any codex.
2. Pick your evil minis of wh40k of any race type.
3. Put all that on table for dining.
4. Roll a 1D6 to see who is going to play first.
5. Than use your 2D6 to roll for enemy A.I.
Results: 1,2,3,4 – Answer to your question is: Roll Again
5,6,7,8 – Answer to your question is: NO
9,10,11,12 – Answer to your question is: YES
6. Now I suggest to take all of your HQ's abilities and play them all.
7. You can use 3 times any ability of your HQ. To determine did you done anything with that roll for
A.I.
8. Also roll for A.I. to know did you hit anything. Or done some action on game table.
9. Use charts from various codex's and rulebooks, for stats.
10. You can also guide elite squads of units instead of HQ, or combine them.
11. Note that you cannot guide units.
12. And attacks of enemy is resolved in waves. And waves are determined in beginning of a game when
you start your game your roll 1D6 and the result will be how many wave attacks in game you must
beat in order to win the game.


That is for now. Wave style of play.