Custom Warhammer40k
War-game Rules
The thing with wh40k is that I do like
some of the games mechanics but I do not like fluff and certainly not
all aspects of combat. So we need to change that into some thing like
some hybrid of war-game and board game. Why? Well war-gaming is cool
but if some people want just simple fun than I suggest this. I will
put time into this because it must fulfill expectations. Why I don't
like fluff? Well its way to dark for me. I mean its ok for some
people to love it? But I cant. I want to have fun and game that have
all rules like all galaxy is gone and there are only darkness and
eternal war??? Thanks but no thanks. I like minis and thats it. Also
its the same thing with D&D game line. I mean its ok to have fun
in one night but to play same game over and over is kinda boring.
- Rules:
1. You must pick
up one of the wh40k HQ-s of any codex.
2. Pick your
evil minis of wh40k of any race type.
3. Put all that
on table for dining.
4. Roll a 1D6 to
see who is going to play first.
5. Than use your
2D6 to roll for enemy A.I.
Results: 1,2,3,4
– Answer to your question is: Roll Again
5,6,7,8 – Answer to your question is: NO
9,10,11,12 – Answer to your question is: YES
6. Now I suggest
to take all of your HQ's abilities and play them all.
7. You can use 3
times any ability of your HQ. To determine did you done anything with
that roll for
A.I.
8. Also roll for
A.I. to know did you hit anything. Or done some action on game table.
9. Use charts
from various codex's and rulebooks, for stats.
10. You can also
guide elite squads of units instead of HQ, or combine them.
11. Note that
you cannot guide units.
12. And attacks
of enemy is resolved in waves. And waves are determined in beginning
of a game when
you start
your game your roll 1D6 and the result will be how many wave attacks
in game you must
beat in
order to win the game.
That is for now.
Wave style of play.